E3 2013: I Met Some of the OnLive Staff


It’s been a month since my incredible experience at E3. I had planned to write a lot more about walking the show floor itself, and I might still. The excitement has definitely calmed down, but the memories are thankfully still in my brain. I was worried about that. I have a really bad memory for most things. But E3? Ha! I’d not only be surprised if I ever forgot that experience, I’d be mad if I did!

They Made Me Feel Like A Rock Star

I can’t tell you how excited I was to meet OnLiveNate. I was a little nervous, and I am shy, but it was okay because I was totally in my element. When I first went up to OnLives meeting room I wasn’t even sure I was allowed to go up there. But I wanted to make sure Nate knew I made it there okay. And of course I wanted to say a quick, “Hello”.

Nate was standing just inside the door as I walked up to it, so that was easy. As we shook hands Nate said, “It’s so nice to finally meet you”. I didn’t know how to react, but I’m pretty sure I said words. I might as well have been backstage with Guns n Roses, being treated like Axl Rose! These are the people that invited me to E3 in the first place. I was flabbergasted.

Me and OnLive Nate

Me and OnLiveNate

I wasn’t expecting to meet anybody else. After shaking Nate’s hand and saying “Hello”, I glanced around the room. Barely five feet away was Charlie Jablonski! CEO of OnLive! I squealed, “It’s Charlie!”, unintentionally interrupting Nate. I wanted to shout, but I knew there were other staff members in the office and I had no idea what kind of business they were up to. I did my best to stay as quiet as I could. Nate invited Charlie over to meet me, introducing me as “Germaximus” which I loved. Charlie perked up a little when he recognized my name and said, “It’s so nice to finally meet you”. I was thinking what the f*** is going on? Why are these people telling me this? I just wanted to scream and jump and ask them for their autographs. It was nice to meet me?

I was completely star-struck and had no idea what I was even supposed to do or say there, and it was just amazing. I wanted to give Charlie a hug, but he seemed shy, and I’m shy, so I just let it be. So I was quiet, and Charlie was quiet. I think that’s when Nate started talking about meeting up for lunch. It was a tiny bit awkward; I didn’t want to just talk with Nate while Charlie was standing there and it seemed like he didn’t know what to do either. I laughed a little inside. Charlie started to casually walk back to his chair and I quickly said, “Thank you, Charlie”. I wanted to tell him what an absolute pleasure it was to meet him but I was kind of frozen in I-can’t-believe-this-is-happening mode.

Throughout the day, I had made a few trips back to the meeting room. I met a couple of the cool guys I’ve spoken with before in customer support tickets, and a couple of really nice ladies that I had never spoken with before. They all knew me by “Germaximus” which I thought was awesome. They were all so nice. I wasn’t surprised though, as every single one of my encounters with the staff through support tickets has always been wonderful. Every single one of them said it was so nice to finally meet me. I could not believe it. Every single time. I didn’t know how to react to that. I still don’t know how I was supposed to react to that. I loved it, and I loved meeting them. And I still wish I had gotten autographs!

Finally, I met Gary Lauder. As if meeting Nate, the other awesome staff, and the CEO wasn’t enough, I got to meet the mother-effin’ Chairman. And what does he say? “It’s so nice to finally meet you.” WHAT?!?!?!?!?!? Can you believe that? I sure as heck couldn’t. And again, I’m pretty sure I said words. I got my picture taken with Nate and Gary. That was awesome. The only thing that could have made it any better would have been to meet Mr. Steve Perlman. That wasn’t going to happen though. Oh, well!

I had 2 photo's of us 3 that came out insanely blurry. My sister worked her magic on photoshop and believe me, she did an amazing job getting us visible. =)

I had 2 photo’s of us 3 that came out insanely blurry. My sister worked her magic on photoshop and believe me, she did an amazing job getting us visible. =)

It was such an amazing experience. Just being at E3 blew my mind. And I really, really, really loved the show floor. But the stars of the show for me were the OnLive Staff. I didn’t think this would happen again a month after the experience, but my eyes are wet with joy. I will never, ever be able to thank them enough.

Thanks so much for joining me in my experience. In case you haven’t followed the rest of my E3 experiences, I gave a couple links throughout this post to start ya off with. Please have a read if you want to know more about the incredible OnLive cloud-gaming platform.

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E3 2013: How I Got Invited


This is a very personal article, it has nothing to do with the games at the actual E3 event.  This is the story of why I was invited. =)

OnLive

I’ve been addicted to “cloud gaming” for a couple of years now. Ever since I turned on and used the OnLive service I’ve done everything I can to be able to share my experience of it with other gamers. I just love it so much. I found a fan forum for it, which was basically the only place that accepted the platform. Everywhere else was just a bunch of gamers telling me it couldn’t work. I knew better.

I’ve been using the service long enough to have talked to a few staff members from time to time, on the service, and rarely on other social media. Usually if I ever see a staff member online on the service I wish them a wonderful, fun day. I care about these people that contribute to giving me this awesome cloud gaming experience. Also, every time I’ve ever dealt with customer service they have been super friendly and eagerly helpful.

One staff member in particular, Nate Barsetti, also known as “OnLiveNate” is the one who usually handles OnLive’s social media via Facebook and Twitter. He also handles all aspects of Customer Relations including Account Management, Customer Service and Community Management! He is a super cool dude. I’ve always thought of him to be a nice, friendly person, and pretty dang funny too. I could see it in the responses he gives to users. I think it’s pretty amazing how he is able to consistently react professionally and kindly, when there are so many people being hateful.

Several months back OnLive did a neat event that offered up a rare profile avatar on their service if you participated in it. Currently, if you change your profile on the service, you need a staff member to re-upload your special avatar because it’s not available from the regular avatar selection. A week-and-a-half or so before E3 was going live, I casually sent Nate a message asking if I could get an avatar fix for my OnLive profile. He responded that it would be no problem. I’ve bugged him about it a few times. I’m still always surprised and happy when I get a response from a staff member, you know?

Did He Just Say That?

Then he asked me if I would like to get a pass to E3 for a day! Yeah, I don’t know how many times I re-read that message to make sure I wasn’t misunderstanding. It was clear as day but I still couldn’t believe it. I’m not gonna lie, I cried. I can’t remember ever crying happy tears in my life before. I’ve been on the verge of it, but never actually had it happen. This time the tears wouldn’t stop, and of course the laughter. And of course, the more details I got, the more we talked about it, I couldn’t stop crying. This went on for a few days. It was insane! I feel weird just talking about it, but I’ll never forget it.

I’ve been gaming almost every single day for thirty years. This is my life. I love it. So, E3 was like one of those things I basically knew I’d never get to see in my life but would go nuts if I could. Imagine how you would feel, then multiply that by a billion, seriously! This was a dream come true.

Thinking about it all now still brings tears of joy to my eyes as I write this. After I had allowed myself to let it sink in, I was smiling every single day, all day long, up until the event, through the event, and even on my way home. This is definitely one of the most amazing things to happen to me in my life, other than getting to know, and speak with God. I know that’s saying a lot, but that’s how much this meant to me. Of course I was also praising and thanking God for it too.

Dealing With The Haters

I’ll explain a little bit about the resistance I met with fans and non-fans alike, in order to share what led up to this. Since the second I tried the service, I went around everywhere I could to share my love for the OnLive platform. I was so excited about how the service worked. I visited and posted on many different gaming forums to discuss it. I don’t remember how exactly, but I found a fan site called OnLive Fans and joined up. That site is now gone, but a new one has taken its place. (Thank you admins.)

OnLive has always been slow with its game releases. Long-time fans grew very bitter. I never blamed them for being mad about slow releases and lack of communication from the service. I do hold it against them for treating OnLive and its staff like they are enemies for it, though. I kept trying to point out, “Look, this is the only awesome service we can even do this on. On top of that, everybody else is trying to copy them!” But that was never good enough for them. I never denied the problems, I’ve just always seen the good outweigh the bad. Then, there are the people who insist it “won’t work” even though they admit they’ve never even tried it. Yeah, makes me laugh too.

It was pretty frustrating constantly arguing (over a period of two years) with non-fans and so-called fans that only wanted to focus on the negative things of the only true cloud gaming service available to us. A lot of people that can’t access OnLive where they live talk it down like it’s trash. I understand that they can’t use it, but that doesn’t mean the service sucks, it just sucks that they can’t use it right now.

I felt like an outcast for a very long time, because the most vocal people other than myself were people I considered “trolls”. It never changed how I saw the service though; it couldn’t. The video quality is perfect, coming from OnLive, and the quality only fluctuates depending on my internet connection. I still can’t get over it, it’s flipping amazing.

Fine, I’ll Just Tell The World

I was past the point where I felt like I couldn’t share my love for the service on different gaming forums anymore. Being tired of fighting off “trolls” and I guess “troll fans,” I had decided to write every single thing I loved about the service and share my feelings about it that way. So even though I couldn’t discuss my passion for it with fellow gamers who also loved it, I could at least tell people everything I loved about it and how it works. One hope I had was that it might clear some things up for people who haven’t used it.

There is a lot of confusion regarding the service. Every new article about it is always a little bit misinformed. Every article about the service would say there was a subscription requirement to use it, which currently isn’t true. Most articles about the service were based on any recent news; for example, a newly added game or feature. So they would try to throw in little tidbits of information that just weren’t correct. No big deal, but I did want to clear things up.

My article explains in detail exactly how the service works, and I’m pretty sure you can see my passion for the service in it. I definitely put all of my love into it. I couldn’t change it now if I wanted to. I have nothing to add. I wrote it after using the platform for two years so it’s pretty in-depth. My incredible sister formatted the article for me so that it would look good.

Why Me?

While going over some of the details of my trip to E3 I asked, “why me”? I knew I was always supportive and I do consider myself OnLive’s #1 fan but I wanted to know. Nate said that part of the reason I got invited to E3 was because I was “by far the most consistently positive voice in the community”. It was noticed! I was hoping that OnLive staff had seen my passion for the service because I expressed it daily for so long. I just never got any actual feedback from it, other than from other “fans” that repeatedly called me a “fanboy” for it. It was an incredible feeling to know that it was recognized. My article was what “sealed the deal”.

I had shared my article on several different gaming sites and blogs. I wanted to share it with as many people as I could. This is where the awesome comes in. My article made its way around OnLive’s office and their PR  department was impressed! It was also the first article I’d ever written about any of my gaming experiences. (Don’t tell OnLive’s PR department!)  I can’t even express how being told that my article impressed the PR department of my most favorite gaming service made me feel. On top of that, so much that I would get invited to E3? I have tears in my eyes again.

It Gets Better

I was already beyond excited; I had already lost my mind just from being invited to E3. So… I was going over the details with Nate and I mentioned that I don’t drive, but I would catch a bus if I had to, and I sure would have. I would have walked, I kid you not. I explained to him that I could probably get a friend to get me there. He asked me what I thought of a Town Car picking me up.

At this point I start shouting out loud “what the f*** is going on”, “oh my gawd”, and so on, repeatedly. My sister wished she had gotten it on camera. It was the first time in my life that I ever squealed with glee. It was strange, and totally awesome. I was being treated like a king, I don’t know how else to describe it, that’s exactly how I felt and I was just going bonkers. I’m a poor guy, ya know? I don’t own a car because I can’t afford to. I buy games cheap and on sale. So here I am, a poor, passionate gamer going to E3 and in a Town Car? I went straight back to believing “this can’t be real, this isn’t happening”. It was impossible, and I still can’t help but think of it as a miracle.

Thank you so much for reading, I hope you were entertained and could get a feeling of the experience I had, because I really wanted to share that with you. I will never have enough words to express my gratitude for being able to experience this.

E3 2013 The Little Things That Matter (Pt 4): Quick Looks


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Quick Look At: Skara – The Blade Remains

I was fortunate enough to speak with Jackson, a creative writer for the game, but came home to find out that not only was all the information I got from him available on their Kickstarter page, but a million times more, so I’m going to point you in the right direction.

The Kickstarter is ending pretty soon so give it a look! It’s a PvP focused game, it will have PvE. It looks really cool, reminds me of games like ForgeArcheblade, and Panzar and even God of War: Ascension‘s multiplayer (although of course the quality isn’t quite there yet.)

The game is meant to be a lot more “skill based” with its one-hit kills that are blockable. It’s going to have what they call “Fast Battles” that are basically quick matches you can jump into, and then “Faction Battles” which are more focused on guild type PvP in larger scale warfare. There’s also a “Horde” mode that is playable offline and online! There’s no leveling system but there will be unlockable weapons and features depending on your rank.

Your playstyle will be effected by not only your class, but the race you choose. Different races have their own abilities and actions for each class. For example, Kham Warriors are stronger than Shinse Warriors but are slower. And the whole idea is for each race to have their own animations for how they attack.

There is an incredible amount of details for their game on their Kickstarter page, check it out! They also have a multiplayer combat demonstration video!

Quick Look At: Time Glitch

I continued my stroll around the show and came across a student project game. I stopped for a sec to have a look and see what this one was all about.

Time Glitch is a quick two-and-a-half to three-hour game, depending on how long it takes you to solve its puzzles, spanning over five levels. It was made by college students as part of a contest hosted by the Entertainment Software Association (ESA). Kyle Reynolds (pictured below, right) and Laurencio Baland (below, left) were two of the students I spoke with. I asked them if they had heard about Nitronic Rush and was surprised that they answered “no”. How dare they? Just kidding.

The game was made using the C-sharp programming language and Photoshop. The team that made the game consisted of fifteen people; they made it in twelve weeks.

Kyle, one of the artists,  was very pleased with the logo he came up with for the game. I’m pleased with it too. He also drew up the main character Alexis.

Laurencio, Model Artist, came up with the robot T-rex. He said a lot of his personality was put into it. We had a good laugh because he described the T-rex as “super evil”.

Alexis’ gun can manipulate objects by freezing them in place, slowing them down, or even speeding them up which is used to solve the different puzzles you’ll come across.

Different levels consist of a Medieval Age, Ice Age, and Dinosaur Age. There are some entertaining traps throughout the little bit that I played. Spikes launch out of the wall and impale you if you step on the wrong pedestal, and ceilings smash down on you. All of this is counteracted by your very powerful gun that can freeze them in place. You also come across catapults that launch you different distances depending on which power you use to manipulate them with.

I like the voice acting; it sounds natural to me. I think this team definitely deserves some props. It’s a fun game. I wish them all the best in their future. I also love that they call themselves Bad.Asset.Games. You can play their game for free by downloading it from their site. They also have a Facebook page so stop by and say “hi”.

Quick Look At: The Crew

I was insanely excited about this game when I saw it during Ubisoft’s press conference. A racing game that you can play single-player but seamlessly move into multiplayer is amazing to me. I love to be able to play on my own when I feel like it, and then just jump right into making new friends, or playing with friends I already have in an instant.

At E3, there were two representatives of Ubisoft on top of a circular platform that was maybe three feet off of the ground, surrounded by a cushioned bench. They gave commentary for a gameplay demonstration. People were sitting around the stage and able to look in just about any direction at the monitor displays up in the ceiling. There was also a really cool arcade seat that looked like it was inside a buggy cage where you could sit in it and play the demo.

They didn’t explain how the seamless multiplayer works exactly. What I did learn is that you can be racing a single player mission and be teleported instantly into a multiplayer game. And you can join it while it’s arleady mid-race! I’m also looking forward to Need For Speed: Rivals for a similar experience.

On top of all that, because of cloud technology, you can travel the entirety of America with no loading screens!  You can drive from California to New York without ever seeing a loading screen. And it’s open world so you can drive anywhere at all.

E3 2013 The Little Things That Matter (Pt 3): Mysterious Chinese Game


Surprise Interview: Game Name Translated To “F”

I was continuing my walk through the outside of the show, looking for all the hidden treasures when I came across a game that looked pretty neat. The booth was long and had some pretty art representing the game. There was a small table with pamphlets of information on their different games. It mostly consisted of a rather large monitor display. None of the displays were in English, though. I was fine with that; the game looked cool. So I was looking around the little booth trying to find some info when a lady approached me and started telling me about the game. Her name is Rui Zhou. She was super nice. She started explaining a couple things to me and I asked her to wait a second so I could pull out my notepad and take some notes.

I think that basically made her latch on to me. As soon as she knew I wanted to write stuff down, she perked up and was ready to go. The funny thing I found out was that the game that stopped me at their booth wasn’t even the game they were there to represent. Also, come to find out, the game they were there representing is only available in China! She was so super nice though and I really was interested in the game. I asked what the English translation of the game’s title would be. She was very apologetic about only being able to answer that with the letter “F”. I told her it was okay; it was not the first game I’d heard of with a single letter as the title. I imagine they would come up with an actual name if it was brought to the states.

She explained to me that the game I was watching was a third-person MMORPG with a focus on PvP and available PvE content. You could do 1v1 duels, all the way up to 100 versus 100 players. There are six classes, each with two branches of playstyle. All the classes have similar styled combat and skills but certain skills are enhanced depending on the class. It should enter open beta testing in October for both China and Taiwan.

Every NPC in the game is attackable, and you can even duel them for rewards. There will be “shadow bots” that basically allow you to fight other players’ characters even when they’re offline. It’s not the actual character though, but a bot representing them. You can earn the same PvP ranking from these bots as you would if you fought the actual player. This probably sounds weird to some people and they might wonder about balance and how the AI will represent the player’s character, but it is definitely a cool concept.

The combat looked like it was twitch-action based but I couldn’t say for sure. I’ve seen gameplay videos for many MMORPG’s that make them look like they’re hack-and-slash style when they’re not. I am convinced it doesn’t use a tab-target system though, from what I saw. There is some cool-looking mounted combat. There’s some kind of ranking system involved with that too. The higher level you are, the better mounted combat you encounter.

Rui could switch between different videos for the different aspects of gameplay. When I asked to see the melee combat again she didn’t understand what I meant, but she understood “hand-to-hand”. I love finding out these differences in our language barriers. She was so sweet and super enthusiastic about the game.

At some point, an older Asian gentleman came by the booth. One of the other ladies there came over and tried to pull Rui away to talk to the older gentleman. I didn’t understand what they were saying but Rui seemed to be insisting that her partner deal with the older gentleman. I felt so bad! There I was, basically a nobody posting on a personal blog and she wanted to tell me all about her game so I could share it with a bunch of Americans that couldn’t even play it! I wanted to tell her that it was okay but she was so persistent in telling me about their game, I just didn’t want to turn her down, ya know? It was weird, but also very cool.

My sister reminded me that they are looking for American publishers so any word on it might be good. I’d love to help them get some attention. Their games look really neat. I spent a couple of years playing almost nothing but “free-to-play” games; there is an endless supply of them. So, I understand how hard it would be for them to get their games moved over to the states. So I really wish them the best.

So, if you happen to have any gamer friends in China, Hong Kong, Japan, Korea, Taiwan, and Europe then please let them know about pixelgame.net, where they host free-to-play games.

Other products by them are the Blade & Sword series, and one that I recognized but have not played: Zentia.

E3 2013 The Little Things That Matter (Pt 2): Mag II Gun


The Mag II Gun works on 95% of PS3, PC and Xbox 360 games, If I remember right, they plan to work an update into the upcoming PS4 and Xbox One consoles also. You can also remap the buttons. What? Yeah, I know! It’s a controller/gun hybrid. I seriously want one, it was the most fun I’ve ever had using a zapper gun and it gave me full control.

Thanks to Angelo Golden (a sales rep) and Vincent NG (one of the developers) for explaining how it works to me. Really nice guys. The creator, Erik Wang, was there but he was in a meeting so I didn’t get to talk with him about it.

It boasts: updateable firmware, high precision, no sensor bar needed, and built in vibration. One of the coolest features that stood out to me was on-the-fly calibration. That’s right, you can be in game playing, notice your calibration is a little off, no enemies around at that moment (preferably), just hold the button in the front of the gun for a couple of seconds, then let go and you are re-calibrated just like that.

You have full controller functionality built right in. I was told a lot of people had a hard time getting used to it. When I tried it, I loved it instantly. It was a little weird to get used to but totally easy to pick up and go. The weight of the gun was pretty light, and super comfortable. It was easy to notice this because of how natural I felt holding it, and it’s not like I hold guns very often. The fact that it’s built for use with two hands made it feel perfect to me. Most of the time when I use a one-handed zapper gun I end up using both hands due to the weight of the gun and my arm getting tired.

With my left hand near the front of the gun I had my thumb over the joystick which controls the character’s movements. My right hand was back, index finger over the trigger and thumb over the control buttons like “jump”, “reload” and so on. It felt so natural, I wanted to take one home.

The gun uses a new technology for this type of peripheral, called “gyroscope”. It doesn’t use a laser. Someone can walk right in front of the screen and not interrupt the gameplay, except for visually of course. Angelo and Vincent demonstrated this for me. Vincent stood in front of the screen and the game still reacted to Angelo shooting at it. I don’t think this feature is that big of a deal but I still thought it was pretty cool. I don’t have people crossing in front of the television very often.

I do have a goofball story to tell about it. When I tried it out, I was having so much fun just being able to control my character and shoot with the gun by itself that I didn’t realize until after I got home that I wasn’t even using it right. My gun was nowhere near the screen. I was basically flailing it around while firing. Of course I started off by pointing the gun at the screen, but whenever I made a big turn, I was moving the gun away from the screen. I had to turn the gun super far past my body to turn in the game; I just didn’t realize it when playing because I was having so much fun. I imagine changing the sensitivity should fix that up. Now that I think back on it, I wonder if the last person using it just had the sensitivity too low.

It’s already available to buy online for $150 at multiple retail stores including Gamestop of course. Check out the official site if you want even more details. The official site states that it only works for PS3 and PC right now, but the website needs to be updated. I saw it being used with Gears of War. Also, a customer review at Gamestop mentioned the firmware update for the 360.

E3 2013 The Little Things That Matter (Pt 1): Randall


First Time At E3!

I decided to circle the outside area of the show, instead of trying to squeeze through the middle, looking for anything that stood out. The first thing I saw was a beautiful stage of Battlefield 4. There was an elevated stage with a single man on top in front of 8 large screens surrounding a huge one. It was glorious! I could see the line but I didn’t see how far back it went. Being Battlefield 4, I expected it to be pretty long so I moved on. I passed two or three booths that weren’t my kind of thing (something Disney, and World of Tanks or Planes), and came across an indie game called Randall.

The 3-D statue of this game is what pulled me to the booth. I was happily surprised that the first thing I came across and didn’t recognize was something really awesome looking. There was a monitor display with a cinematic and gameplay demonstration. I really loved the art style. The CGI still had a hand drawn look to it, and the in game graphics looked like a living, breathing comic book.

The first guy I ran into gave me a little info about the game. I asked if the creators of the game were there. He pointed them out and offered to introduce me to them! Inside, I was like “no way!” I wasn’t expecting to get an introduction so easily. I got to talk to a few of the guys who made the game, Hector Amavizca, Mauricio Siller, Miguel Reyes, and Anton Ortega. I also got to talk to Francisco Sanchez, of We The Force Studios.  I forgot to get clarification, I don’t know if this is a developer/publisher mash up. There was only one studio name at the booth.

I spoke briefly to Mauricio Siller, one of the game programmers. He said that his favorite part of the game was the combat. He likes fast-paced action. I can relate.

Hector Amavizca is the animation director. What stands out to him the most while working on the game is that the 3D animators respect every keyframe that he sends in rough 2D animation.

Miguel Reyes, the main artist, worked on his own comic books and other video games before creating Randall. “Was there anything of your personality that you put into the game,” I asked. Miguel doesn’t speak English, so Anton translated for us. “Everything,” he answered. We all chuckled. I thought it was a perfect answer.

Anton Ortega, game programmer, contributed greatly to the design of the levels and gameplay. I spent the most of my time at the booth with him. He saw that I was taking notes and wanted me to have as much info as he could give me.

Randall is a 2D side-scrolling platformer, and, as I mentioned, the graphics are beautiful, especially considering the game is still a little over a year away. The themes of the game represent war, governmental control, greedy corporations, and how power corrupts.

The main story is focused on a small town where there is a strange and powerful mineral that can give people powers. This reminded me of Smallville so I couldn’t help but laugh. I love Smallville. Randall is a kid who was born with special powers but he just wants to be normal. However, he ends up fighting against the evil corporation because they thrust themselves into his everyday life.

Randall has a couple of really awesome powers. Firstly, he is super fast to the point that it slows down time for his enemies. “So he basically slows time,” I asked. “No, no, he is super fast!” Anton insisted. I don’t really see the difference when it comes to actual gameplay mechanics, but I was glad he cared enough to make the distinction.

Even cooler, Randall can enter peoples’ minds. In some levels, he can fight their fears, but more commonly, he has the ability to increase the fears of his enemies. In the game, as you enter peoples’ minds, the level will change. (This reminds me of Giana Sisters: Twisted Dreams and how the level backgrounds change in it as you switch between the two playable characters.) I love the whole concept of entering into peoples’ minds as a part of a 2D game mechanic.

Another cool aspect of the game is that you can choose to be good or evil: You can avoid your enemies or kill them. As you kill them, you may lean towards becoming corrupted.

I spoke with Francisco Sanchez from We The Force Studios last. I asked him how he met with the developers and what made them decide to publish the game. Turns out, he’s been friends with most of them for four to six years, and one since kindergarten! That’s a pretty dang nice relationship between the devs and the publisher. The whole team came from Mexico to be at E3 and show off their cool-looking game. It was really wonderful to talk to them and I definitely look forward to seeing more of this game.

Check out their E3 trailer! You can also signup for updates to their game. Then give em some love on Facebook.

EA’s E3 Press Conference: First Peeks/Summary


EA lightsHave you missed the press conferences so far? No worries! Of course you can scour the internet and find the news about it everywhere! Or you can also get my personal thoughts on it here with key notes that I jotted down about em. There wasn’t actually a lot of info, this was just a peek into what’s gonna be at the main E3 event of course.

First Up: Battlefield 4

BF4 helicopters

Commander Mode

BF4 commander

Apparently you can still be a part of the game while on your tablet by playing in Commander Mode. You’ll have a birds eye view to give your team-mates orders and call in support and air strikes from the look of it.

Interactive Environments

Watching a large skyscraper come falling down was some beautiful destruction to see. A crew of soldiers were underground with a tank above them, they shot down a support beam with a rocket and the tank came crashing down through the roof.

There was a pretty epic scene of soldiers jumping out of a building that was about to explode and pulled the string for their parachute at the last second! It was just for style of course, was pretty awesome looking.

Just a good quote from the end of the trailer, I thought it had a nice effect as the final words: “You’ll back me up right?”

Need For Speed: Rivals

Starts In Single Player, Ends In Multiplayer

This has me super interested. You’re single player is online with the available option to also play offline. It will seamlessly allow you to interact with other players that are online from the middle of your single player racing missions if you want to.

Apparently you can even join in on a tablet as a police officer giving commands to a helicopter in a chase. There were some really cool helicopter chase scenes shown, not from the point of view of the player though. You are also allowed to take the role of the police car to chase players down.

And of course it looks gorgeous visually. The Need For Speed movie was also shown and I think it looks totally badass!

NFS Rivals cop

EA Sports

They emphasized over and over about the small details they’ve worked on to make the games more realistic.

Madden

I haven’t played sports games in quite a long time so I’m just reporting on this for you readers. =)
As always it looks like they did a pretty excellent job with their improvements. They announced True Step which is supposed to give you the ability to foot plant, cut, and shift momentum with precise footwork. The AI has of course also been enhanced to play smarter.

Madden in game clear

NBA Live

They had a pretty big focus on realistic dribbling. With “bounceTek” they separate the ball from the hand with every single dribbling animation. Player statistics will be updated within an hour after they change in real life.

NBA

FIFA

Four times more calculations and hundreds of new skills.

Fifa

UFC

Bruce Buffer gave a beautiful performance of announcing the head of EA sports, the president of the UFC and a couple UFC champs to talk about the game. Even I was hyped up from his announcement and I don’t care at all about UFC. lol

UFC kick

Ground breaking features include: “A new MMAI system that lets fighters organically alter their strategies throughout the fight.” Full Body Deformation, a visual enhancement to let you see the effects of real life fighting.

Mirror’s Edge!

We got a sneak peak at Mirror’s Edge! Apparently it’s going to be a reboot and not a sequel though. Don’t know all the facts yet, we just got a quick look at it and it was beautiful!

Mirror's Edge bam

Mirror's Edge grapple

They also showed off quite a bit of Titanfall, that game looks incredible and I’m going to see if I can make a dedicated post on that alone, that’s how impressed I was.

This was all we saw:

star wars battlefront

Game on!