E3 2013 The Little Things That Matter (Pt 4): Quick Looks


Quick Look At: Skara – The Blade Remains

I was fortunate enough to speak with Jackson, a creative writer for the game, but came home to find out that not only was all the information I got from him available on their Kickstarter page, but a million times more, so I’m going to point you in the right direction.

The Kickstarter is ending pretty soon so give it a look! It’s a PvP focused game, it will have PvE. It looks really cool, reminds me of games like ForgeArcheblade, and Panzar and even God of War: Ascension‘s multiplayer (although of course the quality isn’t quite there yet.)

The game is meant to be a lot more “skill based” with its one-hit kills that are blockable. It’s going to have what they call “Fast Battles” that are basically quick matches you can jump into, and then “Faction Battles” which are more focused on guild type PvP in larger scale warfare. There’s also a “Horde” mode that is playable offline and online! There’s no leveling system but there will be unlockable weapons and features depending on your rank.

Your playstyle will be effected by not only your class, but the race you choose. Different races have their own abilities and actions for each class. For example, Kham Warriors are stronger than Shinse Warriors but are slower. And the whole idea is for each race to have their own animations for how they attack.

There is an incredible amount of details for their game on their Kickstarter page, check it out! They also have a multiplayer combat demonstration video!

Quick Look At: Time Glitch

I continued my stroll around the show and came across a student project game. I stopped for a sec to have a look and see what this one was all about.

Time Glitch is a quick two-and-a-half to three-hour game, depending on how long it takes you to solve its puzzles, spanning over five levels. It was made by college students as part of a contest hosted by the Entertainment Software Association (ESA). Kyle Reynolds (pictured below, right) and Laurencio Baland (below, left) were two of the students I spoke with. I asked them if they had heard about Nitronic Rush and was surprised that they answered “no”. How dare they? Just kidding.

The game was made using the C-sharp programming language and Photoshop. The team that made the game consisted of fifteen people; they made it in twelve weeks.

Kyle, one of the artists,  was very pleased with the logo he came up with for the game. I’m pleased with it too. He also drew up the main character Alexis.

Laurencio, Model Artist, came up with the robot T-rex. He said a lot of his personality was put into it. We had a good laugh because he described the T-rex as “super evil”.

Alexis’ gun can manipulate objects by freezing them in place, slowing them down, or even speeding them up which is used to solve the different puzzles you’ll come across.

Different levels consist of a Medieval Age, Ice Age, and Dinosaur Age. There are some entertaining traps throughout the little bit that I played. Spikes launch out of the wall and impale you if you step on the wrong pedestal, and ceilings smash down on you. All of this is counteracted by your very powerful gun that can freeze them in place. You also come across catapults that launch you different distances depending on which power you use to manipulate them with.

I like the voice acting; it sounds natural to me. I think this team definitely deserves some props. It’s a fun game. I wish them all the best in their future. I also love that they call themselves Bad.Asset.Games. You can play their game for free by downloading it from their site. They also have a Facebook page so stop by and say “hi”.

Quick Look At: The Crew

I was insanely excited about this game when I saw it during Ubisoft’s press conference. A racing game that you can play single-player but seamlessly move into multiplayer is amazing to me. I love to be able to play on my own when I feel like it, and then just jump right into making new friends, or playing with friends I already have in an instant.

At E3, there were two representatives of Ubisoft on top of a circular platform that was maybe three feet off of the ground, surrounded by a cushioned bench. They gave commentary for a gameplay demonstration. People were sitting around the stage and able to look in just about any direction at the monitor displays up in the ceiling. There was also a really cool arcade seat that looked like it was inside a buggy cage where you could sit in it and play the demo.

They didn’t explain how the seamless multiplayer works exactly. What I did learn is that you can be racing a single player mission and be teleported instantly into a multiplayer game. And you can join it while it’s arleady mid-race! I’m also looking forward to Need For Speed: Rivals for a similar experience.

On top of all that, because of cloud technology, you can travel the entirety of America with no loading screens!  You can drive from California to New York without ever seeing a loading screen. And it’s open world so you can drive anywhere at all.


E3 2013 The Little Things That Matter (Pt 2): Mag II Gun

The Mag II Gun works on 95% of PS3, PC and Xbox 360 games, If I remember right, they plan to work an update into the upcoming PS4 and Xbox One consoles also. You can also remap the buttons. What? Yeah, I know! It’s a controller/gun hybrid. I seriously want one, it was the most fun I’ve ever had using a zapper gun and it gave me full control.

Thanks to Angelo Golden (a sales rep) and Vincent NG (one of the developers) for explaining how it works to me. Really nice guys. The creator, Erik Wang, was there but he was in a meeting so I didn’t get to talk with him about it.

It boasts: updateable firmware, high precision, no sensor bar needed, and built in vibration. One of the coolest features that stood out to me was on-the-fly calibration. That’s right, you can be in game playing, notice your calibration is a little off, no enemies around at that moment (preferably), just hold the button in the front of the gun for a couple of seconds, then let go and you are re-calibrated just like that.

You have full controller functionality built right in. I was told a lot of people had a hard time getting used to it. When I tried it, I loved it instantly. It was a little weird to get used to but totally easy to pick up and go. The weight of the gun was pretty light, and super comfortable. It was easy to notice this because of how natural I felt holding it, and it’s not like I hold guns very often. The fact that it’s built for use with two hands made it feel perfect to me. Most of the time when I use a one-handed zapper gun I end up using both hands due to the weight of the gun and my arm getting tired.

With my left hand near the front of the gun I had my thumb over the joystick which controls the character’s movements. My right hand was back, index finger over the trigger and thumb over the control buttons like “jump”, “reload” and so on. It felt so natural, I wanted to take one home.

The gun uses a new technology for this type of peripheral, called “gyroscope”. It doesn’t use a laser. Someone can walk right in front of the screen and not interrupt the gameplay, except for visually of course. Angelo and Vincent demonstrated this for me. Vincent stood in front of the screen and the game still reacted to Angelo shooting at it. I don’t think this feature is that big of a deal but I still thought it was pretty cool. I don’t have people crossing in front of the television very often.

I do have a goofball story to tell about it. When I tried it out, I was having so much fun just being able to control my character and shoot with the gun by itself that I didn’t realize until after I got home that I wasn’t even using it right. My gun was nowhere near the screen. I was basically flailing it around while firing. Of course I started off by pointing the gun at the screen, but whenever I made a big turn, I was moving the gun away from the screen. I had to turn the gun super far past my body to turn in the game; I just didn’t realize it when playing because I was having so much fun. I imagine changing the sensitivity should fix that up. Now that I think back on it, I wonder if the last person using it just had the sensitivity too low.

It’s already available to buy online for $150 at multiple retail stores including Gamestop of course. Check out the official site if you want even more details. The official site states that it only works for PS3 and PC right now, but the website needs to be updated. I saw it being used with Gears of War. Also, a customer review at Gamestop mentioned the firmware update for the 360.

EA’s E3 Press Conference: First Peeks/Summary

EA lightsHave you missed the press conferences so far? No worries! Of course you can scour the internet and find the news about it everywhere! Or you can also get my personal thoughts on it here with key notes that I jotted down about em. There wasn’t actually a lot of info, this was just a peek into what’s gonna be at the main E3 event of course.

First Up: Battlefield 4

BF4 helicopters

Commander Mode

BF4 commander

Apparently you can still be a part of the game while on your tablet by playing in Commander Mode. You’ll have a birds eye view to give your team-mates orders and call in support and air strikes from the look of it.

Interactive Environments

Watching a large skyscraper come falling down was some beautiful destruction to see. A crew of soldiers were underground with a tank above them, they shot down a support beam with a rocket and the tank came crashing down through the roof.

There was a pretty epic scene of soldiers jumping out of a building that was about to explode and pulled the string for their parachute at the last second! It was just for style of course, was pretty awesome looking.

Just a good quote from the end of the trailer, I thought it had a nice effect as the final words: “You’ll back me up right?”

Need For Speed: Rivals

Starts In Single Player, Ends In Multiplayer

This has me super interested. You’re single player is online with the available option to also play offline. It will seamlessly allow you to interact with other players that are online from the middle of your single player racing missions if you want to.

Apparently you can even join in on a tablet as a police officer giving commands to a helicopter in a chase. There were some really cool helicopter chase scenes shown, not from the point of view of the player though. You are also allowed to take the role of the police car to chase players down.

And of course it looks gorgeous visually. The Need For Speed movie was also shown and I think it looks totally badass!

NFS Rivals cop

EA Sports

They emphasized over and over about the small details they’ve worked on to make the games more realistic.


I haven’t played sports games in quite a long time so I’m just reporting on this for you readers. =)
As always it looks like they did a pretty excellent job with their improvements. They announced True Step which is supposed to give you the ability to foot plant, cut, and shift momentum with precise footwork. The AI has of course also been enhanced to play smarter.

Madden in game clear

NBA Live

They had a pretty big focus on realistic dribbling. With “bounceTek” they separate the ball from the hand with every single dribbling animation. Player statistics will be updated within an hour after they change in real life.



Four times more calculations and hundreds of new skills.



Bruce Buffer gave a beautiful performance of announcing the head of EA sports, the president of the UFC and a couple UFC champs to talk about the game. Even I was hyped up from his announcement and I don’t care at all about UFC. lol

UFC kick

Ground breaking features include: “A new MMAI system that lets fighters organically alter their strategies throughout the fight.” Full Body Deformation, a visual enhancement to let you see the effects of real life fighting.

Mirror’s Edge!

We got a sneak peak at Mirror’s Edge! Apparently it’s going to be a reboot and not a sequel though. Don’t know all the facts yet, we just got a quick look at it and it was beautiful!

Mirror's Edge bam

Mirror's Edge grapple

They also showed off quite a bit of Titanfall, that game looks incredible and I’m going to see if I can make a dedicated post on that alone, that’s how impressed I was.

This was all we saw:

star wars battlefront

Game on!