My R.I.P.D. Game Review


I’m sorry that I’ll be offering a link to my review, but since I’m writing for ZoKnowsGaming now, we have an agreement that I can’t just copy/paste the same thing elsewhere. Of course I can share it. I think the game is pretty fun so I definitely want people to have a read if they’re interested in it. So check out my review of the R.I.P.D. game! =)

R.I.P.D. cover

Advertisements

Strike Suit Zero: Early Impressions


Strike Suit Zero starts off pretty much as a space flight-simulation. When I started playing the game after watching the gameplay trailer, I was kind of disappointed. I wanted to jump into a robot mech and launch hundreds of missiles at my enemies! Don’t worry, you get there, and it only takes making your way through three or four levels first. It’s not that the game starts bad, it’s actually pretty fun.

Strike Suit Zero ship

It had been years since I played a flight-sim before playing Air Conflicts: Secret Wars semi-recently on OnLive, and now this. When I used to play these kinds of games, I remember aiming at the ships themselves to shoot them down. Nowadays the games put a target reticule ahead of the ship that you aim at instead. I like the effect that it has, watching bullets (giant lasers in Strike Suit Zero’s case) curve through the air and such.

The story is decent. I don’t remember exactly how it starts, but I definitely remember liking it. Also, I haven’t gotten very far in the game still, so the main story hasn’t fleshed out much yet. I’ve been doing quite a bit of escort missions, protecting huge carriers from torpedo missiles and swarms of enemy ships. There’s a lot of ships flying around, including enormous ones. Some are bosses and mini-bosses, and some are on your side. There’s a large space battle going on, and you’re right in the middle of it.

I finally got my Strike Suit and it changed everything! Now, I’m the pilot of a transformable ship straight from freakin Macross! (An awesome anime if you don’t know.) I can lock-on to twenty to thirty targets at a time and launch missiles at them. It wasn’t easy at first, I had to learn a couple of new tricks when I first took flight in my new ship. And the first mission I was thrown into blasted me in the face pretty hard. I had to restart the mission cuz I didn’t fully understand it at first. It’s certainly not hard to learn, it was just new to me. Once I got used to it, I became the ultimate destroyer of planets! That’s how I felt anyways. So far, there’s a very nice mix of switching between your regular flight mode, and your Strike Suit.

Strike Suit Zero mech

The Strike Suit itself isn’t unlimited. You can use it as many times as you want, but not for as long as you want. You have an energy-type bar for the Strike Suit mode that drains while you are in mech form. The bar fills up on its own very slowly over time, not too slow, but slow enough to keep you from using the power of the Strike Suit non-stop. The bar also fills up quicker while destroying enemies. You still gotta think about when and where you want to use it. It works really well though, for a fan of non-stop action like myself.

Once you go “Strike Mode”, you can lock onto multitudes of targets to launch missiles, which is required on the very first mission you acquire the suit. On top of the awesome new multiple-missile-lock capability, you have a close-quarters auto-lock system. Holding LShift, you spam fire your machine guns at enemies within close range. Every time an enemy dies, as long as you’re holding the Shift key you will automatically target the next closest enemy. This destroys enemies super quick, and it’s totally awesome. Sounds easy right? Well, like I said, you still need to time the use of your Strike Suit properly, and you fight multitudes of enemies so no, it’s not that easy, which is a good thing. It keeps you on your toes.

If this has made you interested in the game, it’s on sale right now for $5 for the base game, or $10 including all DLC, an artbook, and the soundtrack!

E3 2013: I Met Some of the OnLive Staff


It’s been a month since my incredible experience at E3. I had planned to write a lot more about walking the show floor itself, and I might still. The excitement has definitely calmed down, but the memories are thankfully still in my brain. I was worried about that. I have a really bad memory for most things. But E3? Ha! I’d not only be surprised if I ever forgot that experience, I’d be mad if I did!

They Made Me Feel Like A Rock Star

I can’t tell you how excited I was to meet OnLiveNate. I was a little nervous, and I am shy, but it was okay because I was totally in my element. When I first went up to OnLives meeting room I wasn’t even sure I was allowed to go up there. But I wanted to make sure Nate knew I made it there okay. And of course I wanted to say a quick, “Hello”.

Nate was standing just inside the door as I walked up to it, so that was easy. As we shook hands Nate said, “It’s so nice to finally meet you”. I didn’t know how to react, but I’m pretty sure I said words. I might as well have been backstage with Guns n Roses, being treated like Axl Rose! These are the people that invited me to E3 in the first place. I was flabbergasted.

Me and OnLive Nate

Me and OnLiveNate

I wasn’t expecting to meet anybody else. After shaking Nate’s hand and saying “Hello”, I glanced around the room. Barely five feet away was Charlie Jablonski! CEO of OnLive! I squealed, “It’s Charlie!”, unintentionally interrupting Nate. I wanted to shout, but I knew there were other staff members in the office and I had no idea what kind of business they were up to. I did my best to stay as quiet as I could. Nate invited Charlie over to meet me, introducing me as “Germaximus” which I loved. Charlie perked up a little when he recognized my name and said, “It’s so nice to finally meet you”. I was thinking what the f*** is going on? Why are these people telling me this? I just wanted to scream and jump and ask them for their autographs. It was nice to meet me?

I was completely star-struck and had no idea what I was even supposed to do or say there, and it was just amazing. I wanted to give Charlie a hug, but he seemed shy, and I’m shy, so I just let it be. So I was quiet, and Charlie was quiet. I think that’s when Nate started talking about meeting up for lunch. It was a tiny bit awkward; I didn’t want to just talk with Nate while Charlie was standing there and it seemed like he didn’t know what to do either. I laughed a little inside. Charlie started to casually walk back to his chair and I quickly said, “Thank you, Charlie”. I wanted to tell him what an absolute pleasure it was to meet him but I was kind of frozen in I-can’t-believe-this-is-happening mode.

Throughout the day, I had made a few trips back to the meeting room. I met a couple of the cool guys I’ve spoken with before in customer support tickets, and a couple of really nice ladies that I had never spoken with before. They all knew me by “Germaximus” which I thought was awesome. They were all so nice. I wasn’t surprised though, as every single one of my encounters with the staff through support tickets has always been wonderful. Every single one of them said it was so nice to finally meet me. I could not believe it. Every single time. I didn’t know how to react to that. I still don’t know how I was supposed to react to that. I loved it, and I loved meeting them. And I still wish I had gotten autographs!

Finally, I met Gary Lauder. As if meeting Nate, the other awesome staff, and the CEO wasn’t enough, I got to meet the mother-effin’ Chairman. And what does he say? “It’s so nice to finally meet you.” WHAT?!?!?!?!?!? Can you believe that? I sure as heck couldn’t. And again, I’m pretty sure I said words. I got my picture taken with Nate and Gary. That was awesome. The only thing that could have made it any better would have been to meet Mr. Steve Perlman. That wasn’t going to happen though. Oh, well!

I had 2 photo's of us 3 that came out insanely blurry. My sister worked her magic on photoshop and believe me, she did an amazing job getting us visible. =)

I had 2 photo’s of us 3 that came out insanely blurry. My sister worked her magic on photoshop and believe me, she did an amazing job getting us visible. =)

It was such an amazing experience. Just being at E3 blew my mind. And I really, really, really loved the show floor. But the stars of the show for me were the OnLive Staff. I didn’t think this would happen again a month after the experience, but my eyes are wet with joy. I will never, ever be able to thank them enough.

Thanks so much for joining me in my experience. In case you haven’t followed the rest of my E3 experiences, I gave a couple links throughout this post to start ya off with. Please have a read if you want to know more about the incredible OnLive cloud-gaming platform.

Gaming Thoughts: Kingdoms of Amalur


There are a few games I hype up like crazy. This is one of them. I know a lot of people don’t like the “cartoony” style of it. This isn’t a childish cartoon though. It just doesn’t have realistic graphics. It confuses me that people don’t like it just because of the actual fantasy styled art direction. Fantasy is the reason I play video games, read comic books, and watch cartoons!

I only have eight hours played on Skyrim but I can easily lump the two games in the same category. They have a similar style of gameplay. I definitely like the duel-casting in Skyrim though. They’re both enormous, and I can’t stress that enough about KoA. I’ve heard the same of Skyrim and I’m sure it’s true. But I have fifty-six hours played on KoA so I can attest to that one more, for now.

Kingdoms of Amalur Tower

Why Do I Love It?

Well, first of all the graphics are incredible. Don’t stop reading! Of course that’s not even half of the reason, or the main reason. But graphics do matter. They’re the first thing you see, and they’re your eye-candy through every second of a game. The art was done by one of my all time favorite comic book artists, Todd McFarlane! Yeah! So awesome! And I can see the love he and the other artists put into this game man. Every single part of the world breathes life. Everything moves. Plants come to life as you walk past them. Tree leaves blow in the wind. Shadows are also always alive. I don’t want to mislead you though. Not every single plant you come across will come to life, but at least half of them do. It’s amazing.

Kingdoms of Amalur Waterfall on Bridge

The colors bring you a variety of worlds to live in. From lush, vibrant forests, to dark caverns, to boring but still beautiful deserts. Then, there are the different towns, forts, and castle’s you visit, all of which are glorious. The very intricate detail that goes into all the buildings and character costumes runs deep.

Even these screenshots do not do the game justice. Look at them, and keep in mind that pretty much everywhere you go, the plant-life is moving, the grass and tree’s move with the wind, the water is flowing, and the shadows move with the sunlight.

Every character has a voice. No matter who you talk to in the game, they all speak. The cool thing is that if you read faster than the voice-acting, you can skip individual lines of dialogue without skipping the whole story. That’s if you’re just not in the mood to listen at the time. Sometimes I skip, most of the time I listen. Usually the only voice dialogue I skip over are the merchants when I want to sell the treasures I’ve found.

Kingdoms of Amalur Characters

Unique Lore

All the quests are unique. After almost sixty hours of playing, I can’t remember a single quest that was the same as another. Sure, you collect items here, kill some enemies there, but the stories are all different. Not only that, they are also interesting! The lore in the game is vast; it amazes me.

Kingdoms of Amalur quest3

Another thing about the NPCs and their dialogue, you have the choice to get straight to the point, or learn more about them as an individual, and the town’s they live in. Your first dialogue option is always about the quest they are offering, or finishing. The rest of the dialogue offers insights to who they are, what they think about the kingdom they live in, the land around them, the villains of the land, or even what they think of other NPCs. The lore is all optional. It’s also very deep.

On top of that, even when you ask about the lore, it’s almost always straight to the point. It’s pretty awesome how quickly you can learn about foe’s, kingdoms, and the world in general through just a few lines of dialogue. Some of it does go a little longer than others, but for the most part everything you learn comes quickly. There are some repeats. In general if you ask about a specific enemy, most of the NPCs say the same thing, but maybe with a few different words on the matter. It basically always comes down to, “they’re evil”. But, if you really want some insight into the characters, they do offer up a bit of flavor with their own words on the same subject. Some do offer up more information than others.

Kingdoms of Amalur Tunnel

It Seems Never-Ending

In a good way of course. Every new area I get to, I find several new quests. And usually those quests lead to more quests. As you travel the world doing one quest, you pass by other NPCs that offer more quests. This makes the world feel even more alive. And the NPCs that don’t offer you quests or personal dialogue still talk to you. They even have conversations that you can listen in on!

Kingdoms of Amalur purple statue

After all the time that I’ve put into the game, I’ve only just now covered half of the map. Of course, I’ve read about people rushing through the game. That is possible. You can stick to the main quest if you like. There’s nothing wrong with that. The reason it was so easy for me to get side-tracked was because of how interesting I found the side-quests to be. I’ll never forget my first time getting to the House of… something. I may not remember the name, but I remember how cool it was! This particular chain of events was very long, with a deep lore. There are multitudes of Houses or military type quest chains you come across. These are different than the typical side-quests. These give you a long deep story, offering a chain of quests that take you through the deeper lore of the games world. There are lots of them, and they’re totally awesome.

Kingdoms of Amalur Boss

Even The Combat Is Alive

I’ve only played the Sorceror class so far. First let me just say that you can actually build a hybrid if you want. The whole skill system is set up really nice for it. I don’t know how effective it is, but from the looks of it, it’s probably pretty effective. I like my magic though, so that’s what I focused on.

Kingdoms of Amalur Spells3

The level cap is 40. I’m level 28 after almost sixy hours of gameplay. Yeah, that is badass. Grindy? No. I haven’t felt like I was grinding my levels for a single second. You start off powerful, and you get more powerful. So there hasn’t been a time where I felt like I needed to reach a certain level to finally do some real damage. There have been some skills that I anticipated getting of course.

Kingdoms of Amalur Spells

The spells I cast are beautiful. Even the basic ones, like casting a lightning bolt, or some balls of ice look pretty cool. That’s basic stuff though, and they were my main spells for quite awhile. Not that I minded. I can cast lightning, fire, and cold spells separately. Then, I can combine them by chaining one after the other. Then, I actually got to a level where I learned a spell that has it’s own combination chain of each element. The colors and casting animations are so incredible!

You Might Not Like The Demo

I played the demo. I wasn’t too impressed. Not because it wasn’t cool. Maybe I wasn’t in the mood. I don’t know. I just remember not being impressed. I do remember that the way the story began was neat, but it wasn’t special. I know I loved the graphics. The combat was fun but I think really just the way the story began didn’t draw me in.

Kingdoms of Amalur quest

I played the game for about an hour. There wasn’t much to do. The demo itself offered up twenty to thirty minutes of content. But the cool thing is you can wander around the game as much as you want, in the limited area the demo offers.

The demo didn’t sell me on a $30-$60 price tag. That’s because I’ve been poor all of my life though. That’s really all it is. I did like the demo. Eventually the game went on sale, and I picked it up for a great deal. From what I had seen in all the behind-the-scenes video’s I watched and the gameplay stuff, I was blown away by it before I even played it. Especially being a fan of Todd McFarlane. Being as impressed as I was before playing it, the demo was a little bit of a let-down.

Kingdoms of Amalur greenblue

Now, usually I’m one of those gamers that will tell you, “I know if I want to play a game more after thirty minutes of playing it”. Usually that is all it takes. Some games take a little bit longer. Most cases it shouldn’t take too long unless its an MMORPG. KoA took an hour. Once I got past that first little town that was in the demo, and a little bit further, I couldn’t stop. The game blew up in my face. All of the sudden, I was in this enormous world that wouldn’t stop giving me awesome amounts of content. And everywhere I went was something I had not seen before. It’s freaking amazing.

This isn’t even my review of the game. Can you imagine? I actually wanted to review the game after playing it for twenty hours but I wanted to do it justice. At this point, I just wanted to share my thoughts on it.

Kingdoms of Amalur tunnel bridge

If you want to see more screenshots, I have 92 on photobucket. I’d probably have a thousand if it wasn’t for the fact that I couldn’t get Steam’s overlay to work with the game for a very long time. I had to printscreen/paste these 92 pictures into a friggin paint program just to save and upload them.

The game is on sale right now (7/8/13) for $7.50 including its DLC! Game on! And don’t forget to Like my Facebook gaming page! =)

Weekly Game Experience #2


Note: My sister thinks I should do daily blogs instead. I don’t think I’d have enough to write though. We’ll see. What do you think? Please let me know your opinions on this as I am totally new to blogging. Is this blog too long? Is there too much info? What stood out to you as something you liked or didn’t like? Thanks!

This week, I talk about five different games, Indigo Prophecy, Lost Planet, Moto GP 13, Call of Juarez: Gunslinger, and Portal 2.

candles

Indigo Prophecy

Once I started getting into the game I couldn’t help but think it could have been named “Heavy Snow”, being the predecessor of Heavy Rain and it’s always snowing. I expected a decent game from what I had read about it and had seen, but I definitely wasn’t expecting it to be as good as it is. It’s an older game and it shows. While the graphics are noticeably dated, it’s also just easy to ignore because of the cinematic camera work, the story, and the music. I really think it still holds up very well with its beautiful aesthetics. I’m enjoying it just as much as I enjoyed Heavy Rain. It’s really impressive and I’ve been totally immersed.

cinematic grave

You play as three different characters, two cops and a citizen. So far I really care about two of the characters, not so much for the black guy. Sadly he is totally a stereo-type and kind of boring because of it. I say kind of, because he is a cool dude, it’s just sad what they did to him. Even when you play as him the music goes from a dark, moody yet beautiful sound, to 80’s hip-hop/porn music. It doesn’t necessarily ruin the character, but it did ruin the mood for me. Fortunately it doesn’t happen every time you play as him. It was just very noticeable the first time it happened. The more I play, the more I enjoy each of them. But my favorite right now is the female cop.

opening credits

The game sucked me in right from the start. The opening credits were beautiful aesthetically. The music is wonderful. The story pretty much thrusts you right into a dramatic event. I always like that. I used to love stories that dragged out, but not anymore. This one’s pacing is really nice. Of course there are also slow parts. I was just glad it started fast. It’s deeply story-driven.

Getting started was a bit of a pain. The game won’t recognize the right analog stick of my controller so I broke down and modified a few keybinds for the keyboard and I was good to go. It’s working out pretty well. There have been a couple of quick-time-events that got me a little bit stuck but once I learned how exactly they worked, it became easy. The mechanics of the QTE’s are pretty neat and very similar to Heavy Rain. Since I’m playing on the keyboard they are a little bit tricky but easy to get used to. Taking the place of the left analog stick on a controller, I have w, a, s, d as my movements. The camera is moved while holding the right mouse button in most scenes, some scenes don’t allow you free reign on the camera. You can also go into first-person mode for a look around.

guitar

During the QTE’s I have the arrow keys taking the place of the right analog stick of a controller. It probably sounds awkward, and it is a little, but it works out okay because during the QTE’s you don’t need the mouse or regular buttons. You have these Simon Says style colored button prompts to follow. Two different circles appear on the screen with four colors. Each circle represents each analog stick. Sounds weird doesn’t it? See the screenshot above to get a better idea. It’s actually pretty fun. And the QTE’s aren’t the typical ones you’re used to in most games. These are a mix of sequences and timed cinematic events, very cool.

For the dialogue scenes you hold the left mouse button and drag the mouse left, right, up, and down for your different choices. For some of the action sequences you drag left, then up, or right, then up, and so on. It’s frustrating at first, but it’s really not that bad once you get used to it.

cinematic xp 2

If you’ve played and enjoyed Heavy Rain but, like me, you never experienced Indigo Prophecy, pick it up. You won’t regret it. If you have not experienced Heavy Rain, go out of your way to do so. Play it at a friends. And understand that these are interactive movies. They aren’t shooters, they aren’t hack-and-slash. They allow you to experience the story by interacting with the characters. Similar to The Walking Dead game but a hundred times more interactive. This isn’t the kind of game you will jump into and just play. It’s for when you’re in the mood to experience a great story. So you’ll want to be patient and ready to sit back and enjoy.

Since it’s old, you may not want to pay $20 for it. I think it’s definitely worth it. But I’m also a super cheap gamer. The game goes on sale maybe twice a year for $5. So when you see it on sale, just pick it up for the next time you’re in a mood to enjoy a kickass interactive story.

Lost Planet

It took me awhile to finally pick this up. I read plenty of reviews that practically sold me on the game, but then I’d look at it and I would think it does look cool, but it also looks like just another shooter. It is just another shooter, but it’s just another good one! I’m only a couple of hours into it but the story seems pretty decent. It has me interested. The aliens are crazy freakin awesome looking. And they’re huge! Of course, the aliens come in assorted sizes. Some are bigger that a skyscraper, others are bigger than a house, and then some are human size or smaller. Most of the ones I’ve encountered so far are pretty big. I’m loving it!

alien

The game mechanic for health is interesting. I’m still not sure how it fully works. It’s been explained in the game already but I have a terrible memory and I just don’t care about the abilities names and such. I’m sure I’ll start to remember it as I continue playing. You have a shield that’s a part of some energy power you have. It slowly drains itself no matter what you do in the game. It’s also depleted quicker by the damage you take from enemies. You replenish it by picking up energy from the enemies you kill. You can actually collect a whole crap-ton of this stuff and get a really large shield built up as long as you keep killing enemies.

Being able to get inside of a mech is also really cool. Besides the cool mech aspect, you have a Bionic Commando style grapple-hook. I haven’t had to use it too much in my first few steps in the game, but I think it’s pretty neat so far.

I just realized something I think is funny. This is another game with a lot of snow. While you can tell the graphics are dated, some of the in-game scenes I’ve seen early on are pretty dang amazing.

lost planet

Moto GP 13

I haven’t played a motorcycle racing sim since I was in my early teens. I can’t even remember the names of the ones I had played back then. This was an unexpected nice return to the genre. Of course, I wouldn’t have played it if it wasn’t added to OnLive cloud-gaming platforms PlayPack. This is their optional monthly subscription plan. If you want to know more about OnLive, feel free to read my article on it.

This isn’t a game I would normally buy nowadays. Not because I don’t have interest in it, but because I don’t have as much interest in this type of game as I used to. I have enough racing games to play already and if I’m gonna buy a new one, I’d prefer one with more impressive graphics. Not that this game doesn’t have nice graphics. I just wouldn’t call them impressive.

Moto GP 13

With all of OnLive’s new releases, I just throw myself into it and see what the newest game on the platform is like. I was surprised at how much fun I had in this one. It’s a very serious technical racer. The fact that you need to use two different brakes threw me off quite a bit. But it also intrigued me. That was new to me, and I liked it. I still don’t really understand how the brakes are supposed to work, but I have come to experience that using the front broke over the rear brake gives better control. That might depend on your riding style though, I’m not sure. I’ve only tried one riding style so far. There are several to choose from. I cannot explain them. I have no idea what they even mean. I just read the descriptions of each and picked the one I thought sounded neat.

It’s definitely not a racing game I’ve been used to, since I haven’t played a real sim in so long. Going from full speed to almost a full halt is weird. But I definitely like it. I still prefer my arcade racers and crazy play-style in games like Pure and MX vs ATV but I’m really liking this one so far. I’d appreciate any tips. I use the front brake as my hard brake and it usually works out well, but if I use it too late I tend to have the rear of my bike come off the ground and end up in a crash. It’s pretty funny but I’d like to play better. I do alternate between the two and use both at the same time, but I still don’t really understand how it works. When I use both brakes I, slide out of control often.

Call of Juarez: Gunslinger

I made a brief return to the game. I’d completed it not long after the game was released. It’s a wonderful game. If you haven’t read my review on it, have a look.  I was just in the mood to do some shooting, and I wanted to do it in style. I love cartoon/comic-book style graphics in my games. I’m an artist so that style is special to me. I also hadn’t started a New Game Plus yet since I completed it the first time.

I played about half an hour of New Game Plus on the True West difficulty. It’s pretty neat, and definitely hard. I had a laugh at myself when I ran out of ammo and had no idea. Then I couldn’t even get a new weapon so I had to start the mission all over again. I hadn’t played in so long that I couldn’t figure out why I couldn’t pick up two guns. Apparently I was trying to hold two different guns of the same type, and the game doesn’t let you do that. For example you can only hold one type of pistol, shotgun, or rifle. But for some reason the dual-wield hand-held shotguns count as pistols and I didn’t realize that. It had been awhile since I played though so I forgot some things. Or, maybe it was just bugged? I dunno.

coj

One of my first steps back into the game had me killing three dudes at once with one shot from each of my duel-wielded shotguns. That was awesome. This game is a real blast!

Portal 2

Seven and a half hours slipped by without my knowing. I hadn’t played the game in a month or two and I wasn’t in any particular mood, I just wanted to play a game. So I figured why not play some Portal 2? I still haven’t completed the first game. I got very far but then I just stopped. The reason I decided to move on to Portal 2 was just because the Steam Trading Card system offers cards for it. I will eventually return to 1 and finish it.

Portal 2

I always forget how awesome these games are. I’m not a big puzzle game fan. I don’t mind puzzles or anything, but they’re definitely not my favorite type of games. I really liked Portal, but 2 is ridiculously better. I cared about the robots in the first game, but now in the second game the creators have made me care even more. I even care for the super evil master robot. She makes me laugh every time she talks. They all do though. It’s some great entertaining stuff. I don’t think I’ve ever laughed as much as I have during this game as I have playing any other game. It’s a pretty clever game. There’s a nice mesh of puzzles that actually make sense, and puzzles that make absolutely zero sense at all, forcing you to think “outside of the box”.

PS3 Rental: The Amazing Spider-Man


I’m not sure how to feel about the game. The story was bland, but it was Spider-Man. I think I’ve just seen this same exact story told so many times about Spider-Man; and even used in so many other movies and stories, that it just kept me uninterested. I can’t even describe the plot, that’s how boring it was to me. That said, I loved the characters! Lizard was great, Smythe was pretty cool as the new main villian, Gwen was wonderful, and even a news reporter I didn’t know was pretty cool. (I haven’t followed the comic books in a very long time.) The characters were interesting to me, just not the plot.

Combat

The combat was great! It reminded me a lot of the Edge of Time game. The action was very fluid and totally badass. Button spamming rewards you with a flurry of attacks on the enemies with a counter-attack pause when necessary. Once you face bash your enemies enough they get a stun icon over their heads that prompts you to finish them off with a webbing that seals them up completely.

They even had stealth finisher type moves in the game. I could sneak up on enemies and spin them into webs before they even knew I was there. Dropping down on enemies from the ceiling, spinning them in a web and then sticking them back up to the ceiling, while other enemies in the same room had no clue. I could do it to two enemies at once also, which was totally cool!

Gameplay

Other than the combat itself, I’d run into trouble knowing which direction I was heading if I got turned around because everything looked the same. It’s like when you’re going down a hallway and run into a few enemies, so you stop and fight them. Then after you’ve defeated them you can’t tell which direction you were going. It’s not that big of a deal because you eventually do find the right way, but it is annoying.

Bosses

The bosses are totally epic looking and badass, but the actual fight mechanics were pretty simple. Spam punch, dodge a couple times, then repeat a few times. That was basically it for every single one of them. They did offer really cool action scenes.

Open World

Definitely the coolest part about the game! Web-slinging around the city is really awesome. The animations are pretty great. There doesn’t seem to be a lot of different mission types. Most of it is just rescuing citizens. Stopping muggings or carrying sick citizens or escaped mental patients back to where they need to go. It’s super fun though. Just being Spider-Man rescuing people is what it’s all about! There are a couple of other mission types but it seems the majority of them are rescuing and returning citizens. There are cool missions involved with Felicia Hardy and stopping bank robberies. Being a rental, I didn’t really care too much to get too deep into the open world. I can see that it offers a lot of cool extra’s though.

One of my favorite parts during the game was fighting off these winged robots. You literally web-sling around the city while fighting them off. Shooting webs at them to slow them down or blind them, and then climbing on top of them to break off their wings, bringing them to a cinematic destruction. Just the fact that you fight off enemies while flying around was really cool to me. I really enjoyed the mechanics.

Graphics

The graphics are nice, but unimpressive. The characters and bosses are pretty nicely detailed but when you get into the city, it’s just like flying through a bunch of big blocks. That’s just from a “graphics whore” point of view though. I love uber graphics man. You can see for yourself in the screenshots that the graphics aren’t terrible. They just seem really simple is all.

Controls

The controls alone made me just want to send the game back. I was frustrated half the time I played the game just because of how bad they were. I’d get stuck on railings, even though in some parts of the game I’d automatically walk off of a ledge, in most cases I wouldn’t. I’d end up having to jump off the railing or ledge to remove myself from it and then I’d be jumping too far.

On top of that, when I moved from the ground to stick to a wall, the camera would get completely flipped around so I couldn’t even tell where the heck I just came from. Not a big deal you know? Just really freaking annoying.

That’s not even the worst of it. The R1 button is your main grab button, or action button that you need to use for most interactive prompts; kind of like how the E key is on most PC games. The problem here is you can’t just tap it to perform the action. You have to hold it for a split second or longer, let go, and then it activates. On top of that weirdness, it wouldn’t always co-operate! There are many key points throughout the game where I would use R1 to slow/freeze time (spider sense and all that) to target what or where I wanted to perform my next action. For some reason it was often hard to stick myself to different parts of the walls or floors and ceilings. The game just would not let me go wherever I wanted to. It seemed to have these key points that were like place-markers that I had to go to. Not that big of a deal, but it definitely takes away from the flow of the action.

Also because of the way you have to press and hold the button, rather than just tap it; it was frustrating trying to grab the comic books out in the open world. A lot of times I’d have a split second to tap that button, I’d tap it but since it’s a hold and release mechanic, I’d fly right by the comic books I wanted to collect. Then if I wanted to turn around and collect it, I’d end up circling the friggin thing five to ten times just to finally collect it.

Final Thoughts

I was thinking about this for a bit. I definitely think having a game as a rental affects my mood while playing a game. I rush myself to get through these rentals quickly, so I can get my next rental. It also makes it easier for me to “review” since most of it is fresh in my mind. So this makes me a bit more harsh on the problems that stand out. I don’t think it’s that big of a deal, but I do think it matters when it comes to reviewing a game.

Overall, I had fun. The game is really freakin cool. Just like in Edge of Time, I felt like I was Spider-Man, and I was a total badass. If I were to be more open to taking my time and not rushing through the game, I have no doubt I would have enjoyed it more. But those control issues were definitely highly frustrating.

The Walking Dead: 400 Days (Spoiler Free)


That was a beautiful tease to a new season. It’s really hard to write anything about the new DLC because it’s really short, but long enough to have kept me satisfied, which I think is saying a lot. It’s not near as long as the first entire season but it’s definitely as complete of a story. I was really impressed. I was worried for awhile there. I knew it would be short. Every new character’s story that I played through felt like I was getting closer to the end; and I didn’t want that to happen! I’m only guessing, but I’d say 400 Days is as long as a single episode was in the first season.

The dialogue options seemed to be more finely tuned. When I chose not to speak out, my character didn’t come up with whatever the game forced them to say, but actually stayed quiet. That was a nice touch. I remember in the regular season that if I chose to be quiet, the dude would speak up anyways; it was rather annoying.
I also felt like the dialogue choices offered an even deeper hesitancy in most cases, and a stronger feeling that it mattered.

Of course, there were a couple of choices I wish would have had a little bit more of an obvious result, but that’s actually a part of what makes it good too. For all the choices I was offered, I only felt like two of them were mistakes, and I think that is an accomplishment. There were a lot of choices in the first season that I would have changed in a heartbeat because the result didn’t seem to quite match with what I was going for.

There seemed to be quite a bit more animated scenes than the first season also, which was great!

I want to say more, but it’s real touchy with this kind of game, and the game itself is short. Just like the first season, I wanted to play 400 Days again immediately after finishing it. I think I’m finally gonna replay through all of Season 1 first though. Telltale has definitely improved upon every mechanic from the original season and I cannot wait until Season 2!

Weekly Game Experience


I’ve decided to write about my gaming experiences each week. Since I tend to play several different games at a time, it makes it hard for me to “review” most of them after I’ve finally completed one. So before I get into my full reviews, I wanted to offer up my thoughts on games I’m recently playing but haven’t completed. Or in this case, a game I have beaten but played over such a long period of time I can’t really give it a full review. I will of course be writing with the intention of leaving out spoilers.

Medal of Honor: Warfighter

Recently I completed the game Medal of Honor: Warfighter. The most memorable parts of that game for me were the driving levels. They were beautiful, graphics wise. Some of the cities you drive through were very pretty but mostly it was just the traffic you drive past, and the people walking on the sidewalks that made it feel alive and wonderful. You do race through traffic as you chase down the bad guys. What was really cool about it was that the way it played seemed like you were really chasing a smart driver. Swerving in and out of traffic, slowing down at different turns but then speeding up so you couldn’t really tell which direction they were gonna go. This also seemed to change randomly if you failed the event previously and had to start over. Yeah, I failed a couple times, bite me.

The shooting scenes were cool also. Typical shooter stuff but awesome nonetheless. Breaching doors was pretty cool because you get to decide which tool you want to use for the action. A shotgun, a couple different types of bombs; you have several choices once you earn them.

I was expecting the game to be more story-driven after reading many opinions on it. The game is really cool but it didn’t have a lot of actual story in my opinion. It was a little disappointing because even the music video by Linkin Park had me totally interested. That was beautiful. Another disappointment was that I never got to hear that song until the finishing credits of the game. That was okay because the music in the game was just fine. I just really liked that song and was hoping to hear it during the game.

I understand what people meant about the game being more story-driven. The story itself is still the typical military FPS kind of thing, capture or kill terrorists. However, in this game you get to know the individual soldiers on a more personal level. While there’s not a lot of story to them, you know their family, how many kids they have, if they’re married. This gives you a better connection to the people you play as.

You play as a few different characters throughout the game, switching between them on different levels. The ending of the game was really beautiful and it did bring tears to my eyes. I’m a sap though, whatevs.

Need For Speed: Most Wanted

In the past week, other than completing Medal of Honor: Warfighter, I started playing Need For Speed: Most Wanted. Talk about a game with absolutely gorgeous graphics. I get blinded just by the reflection from the roads, it’s insane.

The photo above isn’t very good and definitely doesn’t show off the games graphics but I haven’t taken a lot of screenshots yet. I just thought this was really cool because I actually drove over to this part of the world from that city in the distance.

I like how you get new cars by finding them out in the open world. It’s not like they made them all super easy to find. And it really helps contribute to the open world feeling. I love just driving around, getting used to the power of the new vehicles I’ve found.

That reminds me of one thing that’s been driving me nuts. The controls are so slippery! I used to love the high sensitivity of driving analog, but in this game its had me pretty frustrated. Mostly because of another thing I noticed. I can’t tell if this game is supposed to be a racing sim or an arcade racer. You drive super fast, and the game definitely offers a wonderful sensation of speed, but you crash when you hit a car even at 50mph, maybe slower. It drives me nuts every single time. I always think why am I not just smashing through these cars?

I’m not talkin about accidental driving that makes me crash. I wouldn’t be so bothered by that. I’m talking about speeding along and just rear-ending a car that brings you to a complete halt in a smashing manner. Of course some of the crashes are super cool looking. I’m not complaining that I’m crashing in a racing game. It’s just that most arcade racers allow you to smash through cars, maybe slowing you down as you continue on. In this game you can’t freakin hit a car without getting smashed, unless you’re in a tank. I did find a pretty nice truck that doesn’t get immediately demolished in a slow rear-end accident.

The reason this is so noticeable is because you smash through telephone poles, mailboxes, whatever is out on the sidewalks. And that is a beautiful sight man. Mailboxes and newspapers flying up at your screen as you speed along, completely blocking your view for a split second. You smash through so much of that, but then if you hit a car you come to a crashing halt.

Sadly the game chugs on my computer. It’s another one of those I can’t believe my computer can play this game thoughts. Even with settings lower there are times where it chugs along. But it definitely plays better on lower settings. I hate having to lower settings. You miss out on a lot of glorious scenes because of it. It’s still beautiful though on lower settings. One of the funnier things that’s noticeable with the graphics settings lower is that you don’t get blinded by the sunlight and reflections from the road, making it easier to race.

There’s lots of fun stuff that rewards you for driving around the world. Big jumps that take you smashing through giant billboards. The jumps are my favorite thing so far. Speed camera’s that capture how fast you’re going are everywhere. I think I’ve actually spent most of my time just driving around the world, not even doing races. There is a little more reasoning to that though. The game is hard.

Since it seems to be a mix of sim and arcade racer, it makes it really hard to race through. It’s an attitude thing I guess. I want to race at full speed and take crazy hand-brake turns but it doesn’t work out that way. I crash all the time and the AI racers just dominate me. But if I try to drive smarter, I can’t catch up to my opponents. At the speeds I’m driving at, it’s hard to tell where the heck I am and where I’m going sometimes. I imagine it might be easier on a PC that can handle the game at full graphics though. And you have to stay on the road, you can’t just speed over sidewalks, the game slows you down. So it has me confused a bit.

I only have a few hours played on the game, so hopefully I’ll get better with more practice. That’s usually how it works. I’m just surprised at how weird and difficult the game is so far. It’s definitely tricky being stuck between sim and arcade racer.

The game crashes to the desktop for me a lot. Yeah, it sucks. I’ve only tried a couple of the Most Wanted races but almost every single time I want to enter the race, my game crashes. This is a different kind of race where you face one rare car, once you beat it you get to use it. These cars are really good and hard to beat. Lowering the graphics settings has made me able to enter a race, but it’s not 100%, I still crash on loading the race up. It’s very frustrating but I only have myself to blame for not having a better PC I suppose.

One thing that has frustrated me more often than anything else is the cars I come across that are only available from the cash shop. Yeah, they don’t even try to hide these. They put these totally awesome looking cars right out in the open so that when you drive up to it, you get the “open store” button prompt. Ridiculous. And they’re everywhere!

All that said, I really enjoy the game so far. I’ve gotten a couple of cars that I was surprised were even in the game. One that looks like a little go-cart but goes super fast. Another that looks like a giant go-cart. Makes me laugh. Both are very cool. And you do get real cool cars without having to go to the cash shop.

First Impression: Amazing Spider-Man

I just received The Amazing Spider-Man from Gamefly the other day. I’m really enjoying it so far with a couple of hours into it. It’s really fun, the combat is crazy badass. The combo’s you pull off are awesome even though they’re basically from button mashing. It’s cool even though it’s button spam, you end up doing different finishing moves and stuff from the same button combinations.

The controls have been quite frustrating at times.